Draft, awaiting Plomo's approval.
Privacy
How Plomo Run uses your data. It is short because the game keeps very little.
Who is responsible
Plomo is the controller of the data described here.
What the game stores
- Your nickname, if you put one on the board. It may be your real name, so it counts as personal data, and everyone who opens the leaderboard can see it.
- An anonymous ID. Your browser gets it when you open the game. It is not tied to an email.
- Your runs: meters, documents reviewed, timings, the inputs used to replay a run, and the game build.
- Who sent you, if you came from a friend's challenge link.
- Your code (like RUN-7KQ2X), which only you and Plomo's admins can see.
What it does not store
No emails, no IP addresses, no analytics and no advertising IDs. The game has no analytics tool and shows no cookie banner. Plomo counts usage from the game's own data.
When you register for the event on Luma, Luma keeps your email under Plomo's normal event handling. Plomo Run never sees it.
Where it lives
The game's database is in the EU. Google's own services, Firebase Authentication, Hosting and reCAPTCHA, run globally. They handle your IP address and security signals under Google's data processing terms. reCAPTCHA is there to keep bots and cheats off the board.
Who can see it
Your leaderboard entry is public: anyone can read it, not only on the leaderboard. It holds your nickname, documents reviewed, meters, how many runs you played, when you last ran and when you set your best, who sent you, and whether a moderator hid your name or marked you as not competing.
Allowlisted Plomo people can also see codes and runs, to check that the top scores are real. They cannot see emails.
How long we keep it
All player data is deleted by 31 December 2026, including the anonymous sign-in account behind your ID.
Deleting your data earlier
Ask at [CONTACT EMAIL] and say your nickname or your code. Plomo will delete your entry, and its sign-in account, earlier.